namespace RimWorld.BaseGen;

public class SymbolResolver_Interior_ConditionCauser : SymbolResolver
{
	public override void Resolve(ResolveParams rp)
	{
		ResolveParams resolveParams = rp;
		resolveParams.singleThingToSpawn = rp.conditionCauser;
		BaseGen.symbolStack.Push("thing", resolveParams);
	}
}
